
Integrating it into Unity was a real chanllege, because it's a non-regular controller. To make the system more affordable, instead of a 2000£ pressure plate, we used a 20£ Wii Fit board, because the reading is still accurate enough for the test. The test subject was asked to stand on a Wii balance board so that we can measure his center of gravity by using the pressure sensors on the corners of the balance board. The test was to measure the user's balancing skill by showing them a virtual tilting room. It provides helpful advice to the team coach whether to keep the player on the field or call for medical treatment. The system is cheap, reliable and easy to use. rugby, football, basketball) to use when their player got an head injury. The project was aimed to develop a practical system for sports teams(e.i. In this project, I designed a Unity program to perform balancing tests using Oculus Rift and Wii Fit balance board. So that people can create VR Monster Hunter, VR Devil May Cry, VR God of War and other amazing games with fully immersive gameplay experienceĪs one of the potential application of Virtual Reality technology, VR is expected to be widly used in the field of medicine.
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Therefore I'm thinking about open the core gameplay code after the game is released. The framework of the game has so much potential, it can be easily turned into any kind of VR action games. We also implemented severial new methords to deal with VR sickness The game is highly active with challenging AIs. There are dozens of weapons to choose from and tons of Sword Skill Combo moves inspired by real-world Sword Martial Arts. With UE4's destructible mesh we can create a highly interactive game with intuitive control system. You can slash in whatever direction you want, block and parry enemy's attack, all with dynamic Haptic feedbacks. In this game attack is more than just pressing buttons. This game aims to recreate the realistic experience of sword fighting combine with fantasy combat elements. So here we precent the S.O.D., a real sword fighting game I used to play with my friends using harmless foam weapons. Especially with the Hydra controller which is a magnetic field tracker capable of tracking the position and orientation of the user's hand.With the powerful UE4 implementing the Vive into VR environment has never been easier. Although it's difficult to accomplish this in the real world, but in virtual reality, everything is possible. It is a motion capture sword fight simulation game powered by HTC Vive and has released the second demo.įor years we've been dreaming to wield a lightsaber or fight dragons with a legendary sword. Seekers Of Damocles is a on-going project developed by a team of Indie game developer and artists using Unreal Engine. Either you want to kindly offer me a job, or looking for a collabrateur for your awesome project, or seeking more information about myself, or just want to discuss games with me, please don't heasite to contact me by E-mail or Facebook.
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Feel free to try some demos and see the source code.

Here you can find details about some of the projects I've been working on. I believe this would give me a head start. I'm currently working part-time for a VR research project team to gain experience. Right now I'm looking for a job in a game company that has interest in VR development.

Rather than wait and be a witness, I want to be part of the future. The potential is boundless and We're at the dawn of a new generation. Not only will it revolutionize the gaming experience, but also it could be used in the field of education, medicine, physics. I'm particularly enthusiastic about Virtual Reality technology. Not only I focus on the gameplay to make my games enjoyable, but also the philosophy behind the game to keep them inspiring. Therefore creativity is most important element in my games. Our aim was to create the game that has never been seen. I began my career as a developer when I founded our Game Development Society in high school. My name is Dun Mao, or "M" for short, an independent game developer and a serious gamer.
